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In the last week, I bought Star Wars: Squadrons and IL-2, and I’m currently eyeing DCS World’s modern aircraft. Flight Simulator proved to be my gateway back into the genre: I went on to test the waters of combat sims with War Thunder. Within a few hours, I was confidently taking off, flying, and landing Cessnas now I’m sightseeing around the world. I returned to flight sims for the first time since childhood with the beautiful, accessible Flight Simulator.
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X4: Foundations and the early access version of Mount and Blade II: Bannerlord made me realise how much I love dynamic worlds, where I can set my own objectives and carve out a niche alongside a map full of NPC factions trying to do the same.
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Transcendence victory in Alpha Centauri! I achieved this via a science/economic boom as the Peacekeepers, backed by a powerful air force and navy, and an alliance with the Gaians.įinally, this was the year in which I tried new and different types of games, both on PC and on Switch:
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And it could teach the modern Civilization series how to handle warfare: armies, navies, and air forces are punchy and interesting to use, without either the problems of Civilization IV‘s stacks of doom or the subsequent one-unit-per-tile rule. With Alpha Centauri, 1990s strategy game design reached its peak: it offered the player a dazzling range of toys without falling into the pitfalls that afflict modern games, such as bloat or an over-emphasis on “balance”.
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The standout was Alpha Centauri, which I would argue is still the best 4X game ever made: it has some of the best science fiction worldbuilding in any game, while also shining on a mechanical level. These included Supreme Commander: Forged Alliance Jagged Alliance 2, and a raft of 4X titles: Imperialism 2, Master of Magic, Age of Wonders III, Civilization IV, and Alpha Centauri. I also replayed many classic strategy games, ranging from the 1990s to the 2010s. Grain farms fill the foreground, while the World’s Fair runs in the nearby exhibition hall and a train chugs by. Two views of Anno 1800: a virgin forest and the past, present, and future of a city. And I think the Anno series’ central idea - that society depends on long, elaborate production chains - felt especially relevant this year. Whether trying to inaugurate a World’s Fair, or ensuring that the chocolate must flow, there is always something more to do. At other times, I found myself plunged into a city-building version of the Empire: Total War successor I’ve always wanted, as my trading empire fought for its life across multiple continents.
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On some evenings, I tinkered with coffee production chains or proudly set up new tractors. My great discovery was the Anno series: I’ve put almost 150 hours into Anno 1800 alone, a game that combines gorgeous production values, engrossing city management, and Paradox-like depth and replayability. Amongst 2019 games, Age of Wonders: Planetfall was a solid combat-focused 4X and Planet Zoo was a charming and pleasant management game. XCOM: Chimera Squad, Shadow Empire, and Crusader Kings III were all strong releases. This year I played the usual new and new-ish strategy games. Merry Christmas and Happy Holidays, everyone! I hope you’re all safe and well.