Having exhausted this avenue for change, the Europa Barbarorum members then resolved to modify the game themselves upon its release. Some Europa Barbarorum members continued to offer their services as historical advisors but due to inherent concerns over intellectual property rights, the Creative Assembly declined the offer. Whilst some suggestions were taken on board and adopted in the final release of Rome: Total War, most were disregarded by the Creative Assembly due to publisher pressures and financial expediency. The developers of Europa Barbarorum tried to convince the Creative Assembly (CA), the developers of Rome: Total War, to alter their depiction of the period to make the whole game more historically accurate. The true nature of these civilizations, says the Europa Barbarorum team, is better revealed through archaeological evidence and what remains of their own ancient texts. The Europa Barbarorum team felt that such representations conformed more to a sensationalist Hollywood stereotype than to historical fact, maintaining that ancient "barbarian" cultures are often judged and possibly misunderstood based on an interpretatio romana or interpretatio graeca due to the nature of ancient historiographical conventions. The Europa Barbarorum project began in January 2004, eight months before Rome: Total War's release, when the Europa Barbarorum development team who were following the game's development became concerned that its " barbarian" factions such as the Gauls and Germanic tribes were being portrayed in a historically inaccurate manner as stereotypical hordes of unwashed savages.
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#How to install europa barbarorum Pc
Europa Barbarorum (or EB) ( Template:Lang-la) is a modification of the PC game Rome: Total War ( RTW) based on the desire to provide Rome: Total War players with a more historically accurate game experience.